Project / Album Design

Brutal

Hard edges, clean gravity

Project content

Sections are rendered directly from the project metadata so layout and authored content can evolve independently.

Brutal HEAVEN hero image one
Hero frame one
Brutal HEAVEN hero image two
Hero frame two

Hard edges, clean gravity

Brutal HEAVEN is the concrete sample for the new asset model. It keeps the folder name intact, separates slug from asset folder, and demonstrates how a cover, gallery, mockups, and release notes can live in one project record.

A sharply staged album object where the exterior stays brutal and the interior reads like a clean archive.

album / brutal / heaven / editorial / package

Release statement

This entry is the reference point for the folder-based content model. Every asset is addressed through structured metadata, so the page can expand without changing its layout logic.

Cover detail

Brutal HEAVEN cover artwork
Project cover

Image set

Gallery and detail shots can now live in the same project entry and remain easy to replace later.

Brutal HEAVEN detail shot one
Detail shot one
Brutal HEAVEN detail shot two
Detail shot two
Brutal HEAVEN mockup one
Mockup one

Mockup pair

Brutal HEAVEN mockup two
Mockup two
Brutal HEAVEN alternate detail
Alternate detail

Video placeholder

The schema supports a poster now and a source later when real motion assets are ready.

Brutal HEAVEN video poster placeholder
Future teaser frame

Poster placeholder ready for future video source.

Credits

Artist

BUMBOO

Role

Album design / art direction

Asset folder

Brutal-HEAVEN

Year

2026